Work Of The Week 
Report week.
Total worked: 12 hours. Report | |
| All in all, the report is more than 2/3 writen. The presentation has to be converted to a powerpoint. | Time worked: 12 h |
Next Week prevision
Submission week.
Report week.
Total worked: 12 hours. Report | |
| All in all, the report is more than 2/3 writen. The presentation has to be converted to a powerpoint. | Time worked: 12 h |
Submission week.
This was the last development week. After the 18th no more code will be modified, and all non-solved bugs will be added to the bug.txt file given with the software. Few are already in. and it is hoped that few will be.
Total worked: 14 hours. Last release and bugs correction | |
Several small bugs were corrected during that week. One in the selection code (the last vertex was always added during sweep selection). The update selection when running the subdivision algorithm was also taking time, but was not really solved. The subdivision won't be applicable to a selection. The trouble functionalities found so far but not corrected are removed from the release (like the command line options that causes trouble if Qt takes too much time to load). Generating working binaries for windows and linux took time, as verification was needed that everything was as perfect as possible. | Time worked: 7 h |
Report | |
| Of course some efforts were put into the report too, that is growing bigger and bigger. | Time worked: 7 h |
Behold the final Gantt diagram
Next week is the last week before submission. The presentation will be setted up, and the report will be finished.
Mainly worked on the report, but several hours were used for the subdivions. Running it on the selection should be achieved before the end of the project development (~ middle of April).
Total worked: 13 hours 30. Subdivsion | |
| The subdivision works well on the whole mesh but still causes trouble to the selection run. It is based on the storage of the mesh that is not reconstructed correctly. A serious stack overflow happens when normalized very huge meshes (over 10 milion faces). | Time worked: 3 h 30 |
Report | |
| A lot of time was spent to write the report first parts. The time was also used to generate the UML diagrams of the "final" software. | Time worked: 10 h |
Latex websites about organizing a document were largely used.
Continue the report is the first objective. Finding and solving minor bugs too. The subdivision is a bit tricky to be run on the selection, but with a bit of luck may work in the end.
The subdivision was debugged. Hopefully all will be finished by the end of next week. Some more tests were done to verify the loader, especially on "huge" meshes. It worked. The report plan was presented to Eyad during the meeting.
Subdivision | |
| Bug killed. Working to run it on the selection. | Time worked: 6 h |
Loader Testing | |
| Few bigger meshes were loaded with success. Especially the japtriangulated, that is running very slow on the RGU computer. Meshes triangulated into blender seams to be upside-down. | Time worked: 5 h |
Report | |
| Working on the report plan and writing the help. | Time worked: 3 h |
No external references that week.
Finish the subdvision! It is almost here! And work on the report as well.
This week was a debugging week. Running after the bug in the Subdivision algorithm. It was also partially used to learn how to use the debugging tool valgrind.
Total worked: 10 hours.Search of the sigsev | |
Searching and searching for the several known issuses, mainly the subdivision problem. | Time worked: 10 h |
The valgrind manpage was my friend this week.
Continue the debug and solve that problem would be mice: April is comming.
Work to run the median filter on a selectionm and mainly work to implement the sqrt(3)-subdivision algorithm.
Total worked: 9 hours 30.Median Filter And Interface | |
| Finishing the run of the median filter on a selection. Searching and implementation of a ShortcutWidget. Based on a open source project code extract. | Time worked: 3 h 30 |
sqrt(3)-subdivision | |
| Advanced read on the algorithm, and begining of the implementation. An error occurs and create a segmentation fault. | Time worked: 6 h |
Reading on sqrt(3)-subdivision publication in pdf.
Shortcut from lyx-devel mail-list
Fix the errors in the subdivision.
This week was mainly about Median Filtering. Few other interface modifications were made, and the light was finalised.
Median Filter | |
| The creation of the AlogirthmDialog as a base for every algorithm dialogue helps to enable the options of the Median filter. This algorithm was, by the way, finished in the end of the week. | Time worked: 6 h 30 |
Light and OpenGL | |
| The unused Specular and Ambient lights and few other options (colour is useless for instance). Logging every single OpenGL action is enabled. | Time worked: 2 h |
Interface | |
| Few options were removed from the settings (see lights). And correction of a possible buffer overflow during the reading process. A script was created for linux to remove the stored software parameter; and a registry entry removal was created for windows to do the same. | Time worked: 2 h |
Few web search leads me to do the scripts to remove the entries. On linux no problem thus it is a file (just 2 commands to find it). On windows in the other hand it took me some reading. The answer is there: add a minus in front of the key name!
Run the Median Filter on a selection only. Begin the implementation of the Subdivision.